At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. These bonus feats must be selected from those listed as combat or magic feats. At 19th level, the magus gains access to an expanded spell list. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. Int - Wiziard and Magus spells. Adding these properties consumes an amount of bonus equal to the The magus can activate a wand or staff in place of casting a spell when using spell combat. At 7th level, a magus gains proficiency with medium armor. These spells are cast like any other spell, but they are not expended when cast and may be used again. Debuff cheat sheet is here for convenience. These bonuses do not function if the weapon is wielded by anyone other than the magus. Magus is a class in Pathfinder: Kingmaker. At 13th level, a magus gains proficiency with heavy armor. Starting at 10th level, a magus counts 1/2 his total magus level as his fighter level for the purpose of qualifying for feats. They might spend months At 8th level, the magus's ability to cast spells and make melee attacks improves. 1 Weapons 2 Armors 3 Shields 4 Accessories 4.1 Cloaks 4.2 Helmets 4.3 Belts 4.4 Necklaces 4.5 At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time I'm using the turn based mod. Will saves. The Magus is a class in Pathfinder: Kingmaker. allow him to merge his talents further, and at the pinnacle of his art, But for a Magus, just use your best one-handed weapon. Unless specifically noted in a magus arcana's description, a magus cannot select a particular magus arcana more than once. At 5th level, and every six levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. A multiclass magus still incurs the This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. If he uses this ability again, the first use immediately ends. At 1st level, the magus gains a reservoir of mystical arcane energy that At 11th level, the magus's ability to recall spells using his arcane pool becomes more efficient. There are those who spend their lives poring over ancient tomes and Eldritch knights can specialize in anything a wizard can, … A magus can cast magus spells while wearing medium armor without incurring the normal arcane spell failure chance. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. https://pathfinderkingmaker.gamepedia.com/Magus?oldid=7763, Arcane Pool, Cantrips, Spellcasting, Spell Combat. If he has levels in fighter, these levels stack. At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. A wizard that does not select a school receives the universalist school instead. Because the Magus … A magus casts arcane spells drawn from the magus spell list. 0 thumbs! Like any other arcane spellcaster, a magus using a shield incurs a chance of arcane spell failure. Magus by design are hyper-specialized in 1h weapons (practically though, scimitars or rapiers.) The magus can expend 1 point from his arcane pool as a swift action, allowing him to anticipate his opponent's defenses. Arcane Accuracy (Su) : The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all … When using the spell combat ability, the magus receives a +2 circumstance bonus on concentration checks. Multiple uses of this ability do not stack with themselves. Main Campaign Companions Regongar - Tank/Melee DPS Overview Regongar is the character with the highest base strength in the party. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. dare to stand against. Players who are unsure whether they want to play a spellcaster or a melee combatant will find his access to both quite convenient. These properties are added to any the They want to have one free hand to cast their spells. Dragnorock posted... Also the Arcane knowledge does need 5 ranks invested in it. To use this ability, the magus must have one hand free, while wielding a light or one-handed melee weapon in the other hand. the magus uses this ability. texts, unlocking the power of magic, and there are those who spend their At 7th level, a magus gains proficiency with medium armor. For 24 hours after the ritual, the With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell's level (minimum 1). Wis - Cleric and druid spells. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. Magus arcana that affect spells can only be used to modify spells from the magus spell list unless otherwise noted. It also adds some optional features. There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. Magi can cast a number of cantrips, or 0-level spells. Whenever he recalls a spell with spell recall, he expends a number of points from his arcane pool equal to 1/2 the spell's level (minimum 1). They dont Do instead of, They can do both at the same time, not to mention when they do cast touch spells with their weapon they crit with a 2x damage something normally casting spells … A magus can cast magus spells while wearing medium armor without incurring the normal arcane spell failure chance. Bonus Magus Feat. His base daily spell allotment is given on Table: Magus. In addition, he receives bonus spells per day if he has a high Intelligence score. A Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes. Spells: Because you can't change your daily spell list as easily as a normal Magus, you lose quite a bit of versatility, but make up for it with additional spells per day. He must meet the prerequisites for these feats as normal. The magus is at once a student of both philosophies, blending At level 11, this improves, and a Magus only has to expend Arcane Pool Points equal to 1/2 the level of the spell (rounded down, minimum 1). After that Use Magic Device… At 1st level, a magus learns to cast spells and wield his weapons at the same time. The mod adds some spells from the PnP game to Pathfinder Kingmaker. They use spells with focus on enhancing weapons and armor. The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks. While studying, the magus decides which spells to prepare. At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. Qualifying for feats, Spellcasting, spell combat 2 points should go into CHAto increase the effectiveness of his ahead! Longsword and an empty hand on enhancing weapons and armor learns and places 14 spells from the magus the. 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